Best played in fullscreen

In this prototype of a platformer, you are in control of a creature seeking revenge that needs to reach a shrine to destroy a planet. For this you will have to travel up a cave and reach the surface.
I would like to thank Kamila Medellel for producing almost all pixelart included in the game and coding the vast majority of scenes that aren't gameplay, and Mathieu Adamietz to both design concepts, code quality and gameplay tweeks
This game was made in the context of a school project in the IUT of Bordeaux and completely belongs to this institution, and not to me.

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